Goto

Collaborating Authors

 event camera


V2V: Scaling Event-Based Vision through Efficient Video-to-Voxel Simulation

Neural Information Processing Systems

Event-based cameras offer unique advantages such as high temporal resolution, high dynamic range, and low power consumption. However, the massive storage requirements and I/O burdens of existing synthetic data generation pipelines and the scarcity of real data prevent event-based training datasets from scaling up, limiting the development and generalization capabilities of event vision models. To address this challenge, we introduce Video-to-Voxel (V2V), an approach that directly converts conventional video frames into event-based voxel grid representations, bypassing the storage-intensive event stream generation entirely. V2V enables a 150 reduction in storage requirements while supporting on-the-fly parameter randomization for enhanced model robustness. Leveraging this efficiency, we train several video reconstruction and optical flow estimation model architectures on 10,000 diverse videos totaling 52 hours--an order of magnitude larger than existing event datasets, yielding substantial improvements.




GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

Neural Information Processing Systems

Existing event datasets are often synthesized from dense RGB videos, which typically lack viewpoint diversity and geometric consistency, or depend on expensive, difficult-to-scale hardware setups. GS2E overcomes these limitations by first reconstructing photorealistic static scenes using 3DGaussian Splatting, and subsequently employing a novel, physically-informed event simulation pipeline.


EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting

Neural Information Processing Systems

Scene reconstruction from casually captured videos has wide real-world applications. Despite recent progress, existing methods relying on traditional cameras tend to fail in high-speed scenarios due to insufficient observations and inaccurate pose estimation. Event cameras, inspired by biological vision, record pixel-wise intensity changes asynchronously with high temporal resolution and low latency, providing valuable scene and motion information in blind inter-frame intervals. In this paper, we introduce the event cameras to aid scene construction from a casually captured video for the first time, and propose Event-Aided Free-Trajectory 3DGS, called EF-3DGS, which seamlessly integrates the advantages of event cameras into 3DGS through three key components.


Self-Supervised Learning of Event-Based Optical Flow with Spiking Neural Networks

Neural Information Processing Systems

The field of neuromorphic computing promises extremely low-power and lowlatency sensing and processing. Challenges in transferring learning algorithms from traditional artificial neural networks (ANNs) to spiking neural networks (SNNs) have so far prevented their application to large-scale, complex regression tasks. Furthermore, realizing a truly asynchronous and fully neuromorphic pipeline that maximally attains the abovementioned benefits involves rethinking the way in which this pipeline takes in and accumulates information. In the case of perception, spikes would be passed as-is and one-by-one between an event camera and an SNN, meaning all temporal integration of information must happen inside the network. In this article, we tackle these two problems. We focus on the complex task of learning to estimate optical flow from event-based camera inputs in a self-supervised manner, and modify the state-of-the-art ANN training pipeline to encode minimal temporal information in its inputs.





EV-Eye: Rethinking High-frequency Eye Tracking through the Lenses of Event Cameras

Neural Information Processing Systems

In this paper, we present EV-Eye, a first-of-its-kind large-scale multimodal eye tracking dataset aimed at inspiring research on high-frequency eye/gaze tracking. EV -Eye utilizes the emerging bio-inspired event camera to capture independent pixel-level intensity changes induced by eye movements, achieving sub-microsecond latency.